Intramural Table Tennis Rules
*COVID-19 updates:
1. ALL players are REQUIRED to show the intramural staff member on duty their
green thumbs up” for that playing date. Players can show the green thumbs up
on their smartphone or on a printout. If an intramural staff member is not present,
each player is required to show his/her opponent the green thumbs up before
playing. By playing intramural sports, you are entering an agreement to complete
the green thumbs up questions in complete honesty. If it is determined that a
player has not completed the green thumbs up questions honestly, he/she will
forfeit the season and will not be eligible to compete in any intramural activities
for one (1) calendar year.
2. The intramural staff member will have hand sanitizer and new table tennis balls
at the playing court. Each player must sanitize their hands before entering
the playing court.
General Information
1. All players are responsible for reading all information contained in the Playing
Rules, the Intramural Eligibility, Policies, and Guidelines.
2. Participants must have a valid photo ID with them at all times.
3. All players must be currently enrolled UA Little Rock students, faculty, or staff.
4. Intramural Table Tennis is governed by USATT playing rules and any
modifications outlined in this document.
Equipment
1. Paddles and balls will be made available to players for checkout at the time of
their match.
2. Players may provide their own paddles for competitive play.
Play Format
1. All scheduled table tennis competitions are referred to as matches in the rules
and will be played in Racuetball Court 2.
2. A match shall consist of the best two-of-three games.
3. In the first two games, a game shall be won by the player first scoring 21 points
unless the score is 20-20, in which case, the game shall be won by the first
player subsequently gaining a lead of 2 points with a cap of 25. The third game
Revised 9/2020
shall be won by the player first scoring 11 points unless the score is 10-10, in
which case, the game shall be won by the first player subsequently gaining a
lead of 2 points with a cap of 15.
Match Time & Forfeits/Defaults
1. Match times have been scheduled based on the availability provided by each
player, so matches are expected to start on time. There is a grace period of 5
minutes, however, for each minute the player is late, his/her opponent will
receive 1 point for the first game. If a player does not arrive at the playing
surface within the five-minute grace period, he/she forfeits the match.
2. If a player participates in consecutive matches in a single day, he/she can opt to
receive a courtesy 7-minute break between matches, starting from the time the
first match ends. For example: A player has matches scheduled for 5pm and
5:30pm. The 5pm match ends at 5:28pm. The player can opt to start the next
match at 5:35pm.
Service
1. The ball shall be placed on the palm of the free hand, which must be stationary
and above the level of the playing surface.
2. Service shall commence by the server projecting the ball by hand only, without
imparting spin and nearly vertically upward. As the ball is descending, it shall be
struck so that it touches first the server's court and then passes directly over the
net and touches the receiver's court.
3. If, in attempting to serve, the server misses the ball altogether, it is a lost point.
Ball in Play
1. The ball is in play from the moment at which it is projected from the hand in
service until:
a. It has touched one court twice consecutively
b. It has, except in service, touched each court alternately without having
been struck by the racket intermediately
c. It has been struck by any player more than once consecutively
d. It has touched any player or anything that is worn or carried except the
racket or racket hand below the wrist.
e. On the volley, it comes in contact with the racket or racket hand, below the
wrist.
f. It touches any object other than the net or supports.
Revised 9/2020
Choice of the Order of Play
1. The choice of ends and the right to be server or receiver in every match shall be
decided by coin toss or rock/paper/scissors. The winner shall have the choice of
either being server or receiver, or the choice of ends. The other player will then
take the remaining choice.
Order of Service
1. After five points the receiver shall become the server, and the server the
receiver, and so on after each five points until the end of the game or the score
20-20.
2. From the score 20-20, the service shall change after each point until the end of
the game.
3. The player who served first in a game shall be receiver first in the subsequent
game and so on until the end of the match.
A Let
1. If a served ball, while passing over the net, touches it or its supports and is
otherwise good, a let is declared, and the point is re-played.
2. A let is declared if the receiver is not ready to return the service and makes no
attempt to strike at the ball.
3. The rally is a let if the ball becomes split or otherwise fractured in play.
A Point
1. Unless the rally is a let, a player shall score a point if:
a. The opponent fails to make a correct service
b. The opponent fails to make a correct return
c. After s/he has made a service or a return, the ball touches anything other
than the net assembly before being struck by the opponent
d. The ball passes over his/her court or beyond his/her end line without
touching his/her court, after being struck by the opponent
e. The opponent obstructs the ball
f. The opponent intentionally strikes the ball twice successively
g. The opponent, or anything the opponent wears or carries, moves the
playing surface
h. The opponent, or anything the opponent wears or carries, touches the net
assembly
Revised 9/2020
i. The opponent's free hand touches the playing surface
j. The opponent touches the table with either hand before striking the ball
Revised 9/2020