cost? Does this game belittle the realities that our armed forces and troops went through in order
for others to “experience,” what it was like to be there in the midst of that horrific battle?
Regardless of the political issues that are tied to this battle, this resurfaces the question regarding
whether or not the violence within video games is truly important in order to be entertained. And
to what end will game creators go in order to fuel their audience with entertainment, leisure, and
supposedly harmless pastime?
Call of Duty: Modern Warfare 2 sparked tremendous controversy in 2009 when they
included a level titled “No Russian,” that places the player in the first-person perspective of the
terrorists and directed to shoot at unarmed civilians (Hester, 2019). This Call of Duty game series
is based on a CIA Agent and British SAS that work together to defeat and expose the villainous
Russian groups that have entered into the country (Wikipedia contributors, 2021a). According to
Blake Hester, a contributor for US Gamer, explains that in order to fully understand why this
level was even conceived let alone put into the game is crucial in order to at the very least
comprehend why the creators of the game felt the need to allow this in the first place. Hester
claims that Jesse Stern, the creator of COD: Modern Warfare and Modern Warfare 2, wanted to
explore what it would be like to place the player in a populated area and branch off of that idea
into what became known as “No Russian.” He states that,
Asking players to take part in a mass shooting, Stern says, was a response to the way
Americans talked about terrorists post-September 11. It was dehumanizing, he says, a
way to put a gap between ourselves and the "monsters" who commit these acts. "We
wanted to bridge that gap a little bit and say, 'Let's put you in some place you never
thought you could go,'" he explains. "'Let's put you in some place'—which is what video